[CF-Devel] Traps not working reliable
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Tue Sep 14 15:03:55 CDT 2004
Committed to CVS.
Some additional notes:
- I committed the changes to the arch repository only. I did not update
the archetypes file in the server or CFJavaEditor repository.
- The Rune of Nullification seems still not to work. I noticed some
strange fields in it, but didn't know how to fix them. Therefore I
left them unchanged:
- level 0: rune does not attack?
- hp 0 (i.e. missing field) but attacktype set
- no_magic 1: this field seems not to be used for traps
- Some runes have both physical and magic attacks. (For example: Rune
of Create Bomb does 90 phys attack and casts spell_create_bomb.) The
current code uses the magic attack but ignores the physical attack.
Because this feature may be implemented eventually, I did not remove
these (currently unused) attributes from runes where it made sense to
me.
- The bug database on sourceforge lists this bug:
[ 977275 ] Trap runes seem to not work all the time
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