[CF-Devel] New Archetypes, New maps, +Idease
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Wed Sep 29 19:19:01 CDT 2004
Bronze is not a metal; it's an alloy.
-archaios
----- Original Message -----
From: "Rick Tanner" <
leaf at real-time.com
>
To: <
crossfire-devel at lists.real-time.com
>
Sent: Thursday, September 30, 2004 6:46 AM
Subject: Re: [CF-Devel] New Archetypes, New maps, +Idease
>
>
On Wed, 29 Sep 2004, Mitch Obrian wrote:
>
>
> I was thinking of creating a set of bronze weapon
>
> arches that are 1/2 the stats of normal (iron?)
>
> weapons. I will make the archs and images (not too
>
> hard :) ) The value of these items will be 1/4th that
>
> of an iron/regular weapon. The treasure lists of
>
> goblins, orcs, zombies, and other low level creatures
>
> would be changed to use the bronze weapons and not the
>
> other weapons, also the treasure they drop (plat,
>
> gold, etc) would be decreased a bit. Shops would be
>
> more likly to have the broze cheaper weapons than the
>
> iron/now-standard weapons.
>
>
Good idea. Also, don't forget about the stone axes that already exist. ;)
>
>
> I believe this change would make a big diffrence in
>
> making CF a more challenging and enjoyable game. So if
>
> you would like me to set this up just give me the
>
> go-ahead.
>
>
Before proceeding, give it a day or two for additional feedback besides
>
this.
>
>
> Btw: any archetype requests?
>
>
A couple ideas:
>
>
Unique holy symbols for each of the CF gods (graphics and archtypes),
>
perhaps based on what they have for altars right now?
>
>
Unique talisman for each of the magic skills (graphics - pyromancy,
>
evoker, et al)
>
>
>
>
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