[crossfire] Metalforge down?
Mark Wedel
mwedel at sonic.net
Mon Aug 8 01:38:18 CDT 2005
The crash is because there are hundreds (thousands) of fire objects on the
same space. So the time it takes to insert a new one is sufficient that it
grinds to a halt. That's the cause of the hang (it is still processing, just
not getting anywhere).
The problem is that I'm not sure why it is getting to that state. The cone
code is such that only one force of each cone should be on any space. So it
almost seems like hundreds (thousands) of cones are being cast.
Unfortunately, by the time I see it, the original source of the problem is
gone - I see the cones propogate, but not what originally created them.
I suppose it could be a malicous player casting hundreds of runes on some
space which some player sets off. but otherwise, if anyone has a clue, let me know.
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