[crossfire] specialised shops
Rick Tanner
leaf at real-time.com
Fri Aug 12 12:08:15 CDT 2005
Accidently deleted this message, so reposting it.
Date: Fri, 12 Aug 2005 12:15:12 +0200
From: delbd <
delbd at oma.be
>
To: Crossfire Discussion Mailing List <
crossfire at metalforge.org
>
Subject: Re: [crossfire] specialised shops
I like the idea of not knowing *exact* price of items (unless you know
how to bargain) and the idea of 'search for best buyer'.
One note i would like to add:
There is not much player to player exchanges in game.
People sell stuff from dungeon in shops and buy the +4 amulet lying in
shop. This, amongst other things, breaks economy of game. I know currently
running server have players with tons of stuff and money, difficult to
reverse tendency. However, one way to stabilize a bit economy (for new
players at least) would be to have shop offer very poor price when player
is the seller (Hey, shops are basically selling, not buying :) ) and have
shops limited in the quality of items created (artefacts and powerfull
common stuff should never be found in shops, this would increase their
value at eyes of players) currently if a player wants to make money, all
he has to do is loot stuff from city hall and such (like table, clocks)
and sell them. This is should be corrected too.
Imagine you enter a computer shop and tell the vendor: 'i have a CPU to
sell', do you really think you would get anything from the vendor? You'd
better try your luck outside store proposing your cpu to clients (even if
the vendor might get out with a shotgun :p)
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