[crossfire] Extensions to building
Alex Schultz
alex_sch at telus.net
Mon Aug 15 10:31:19 CDT 2005
Nicolas Weeger wrote:
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No concern at all here, glad people extend my building code :)
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I suggest using scrolls for magic ear / mouth contents / teleporter
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coordinates, alongside with a marking rule for connection value.
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Just remember one thing: you can't insert items under the floor, as
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it'll disappear at map reset (unique floor stores items above it, not
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the ones below), so the items will most certainly be visible.
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I've defiantly been planning on using scrolls/books for the magic ears
and mouths, because one can already make talking books and write
multi-line messages in them etc, Which makes them ideal for magic ears
and mouths. I'm also thinking now of making the magic ears/mouths that
are buildable have the name "talking book" or "talking scroll" depending
on what was used to store the information, and also take the same
picture used by the book/scroll, that way it's something tangible so
it's easy to use the generic destroyer on to get rid of it and at the
same time makes some sense to the player. I'm also thinking that it
should have the same building material for the ear and the mouth, and
just choose which depending on if the book/scroll used has an "@match"
in it.
For the teleporter I'm thinking that using a book/scroll approach isn't
so good of an idea, because it's difficult for a player to figure out
the coordinates. I'm thinking instead, that the player renames any old
item to "TELEPORT TARGET" or something like that, and places it anywhere
in the same map, and the teleporter searches for that when it's made
(the teleport target doesn't disappear, and can just be picked up again
after use).
For all of those I plan to keep with the same marking rune system for
the connected values, and I have been planning to have them visible
anyways so players can easily destroy them if needed.
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I would say we could think of extending building to create new maps from
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templates - ie buy a new pocket dimension for 1.000.000.000 platinum :)
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Only concern: if we want non player specific maps, that would mean
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letting server actually write to map subdirectories - maybe not
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something we want.
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I don't know much about the styles for random maps and such, but I
wonder: would it be possible to use unique floors in a random map so it
would work like normal unique maps? If so, I think such a random map
approach would be a good one to make buyable buildable pocket dimension
things.
Alex Schultz
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