[crossfire] Server map redo: movement types

Brendan Lally brenlally at gmail.com
Tue Aug 30 05:23:11 CDT 2005


On 8/30/05, Nicolas Weeger <
     
     nicolas.weeger at laposte.net
     
     > wrote:
>
     
      Sounds like a great proposal.
     
     >
     
      I'd tweak it slightly, having MOVE_FLY_LOW and MOVE_FLY_HIGH:
     
     >
     
      first is your regular levitation, flying over jungle and water
     
     >
     
      maybe, second is flying over high mountains.
     
     >
     
      Let's not forget also MOVE_CROUCH :)
     
     
Additionally MOVE_HORSE, being much faster than walking, but less
flexible off-road, and blocked from using most entrances (except
stables).

and MOVE_WAGON, which would be able to carry vast amounts of items,
but would only be usable on roads, and travel fairly slowly, (though
would be be more reliable than the current, get a pet, make it pick up
everything, get it to follow you, hope it doesn't get lost).

Also, it would be nice to change the face of the player under some
movement modes (raise the player a few pixels, and add shadow beneath
them if they are flying, have only part of them visible above water if
they are swimming), or the character on a horse if they are riding,
this would give visual cues as to the state of each player.

Also swimming should probably act like swamps, rolling to see if you
are about to drown.

    
    


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