[crossfire] Selling price variance and buying price variance

Brendan Lally brenlally at gmail.com
Mon Nov 7 10:07:16 CST 2005


On 11/7/05, Kevin Bulgrien <
     kbulgrien at att.net
     > wrote:
>
      I do not get the purpose behind the fact that selling price of look is wildly
     >
      different from store to store.
     >
     
     >
      At first I thought it might have something to do with the store having more
     >
      of an interest in certain items, but now I am not so sure.
     
It is.

>
      It seems that the lighting emporium pays almost 4x for many items compared to
     >
      some other stores.  This was true of body parts, flint/steel, and weapons.
     
Yeah, I made a mistake adding the header for that shop, left off a
minus sign, making it a very /good/ place to sell those items, instead
of somewhere that isn't so good. (incidentally, I posted it to the
crossfire-maps maling list, and no one called me on it....).

I've updated CVS to use a more reasonable value.

>
      It is also pretty weird to see flint and steel sold for well over 1000 plat in
     >
      say the weapon store when you can walk over to the lighting emporium and get
     >
      one for 260-ish.
     
yes, that is the other consequence of me goofing with the header.

>
       And, I say -ish, because in the store, each one has a
     >
      different price... for my character, 239-265 or so.  That seems bizarre.  Why
     >
      would the price not be the same for the same item in the same store?
     
This is because there is an arbitrary adjustment to price based on the
item count and map name, it is in the range of +-5% it is designed to
allow otherwise identical shops to give a small variation in price.

Possibly it shouldn't apply to shops selling items, only buying them?

    


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