I think the variance is a good thing. Please keep it. --- Brendan Lally < brenlally at gmail.com > wrote: > On 11/8/05, Mark Wedel < mwedel at sonic.net > wrote: > > Brendan Lally wrote: > > > This is because there is an arbitrary adjustment > to price based on the > > > item count and map name, it is in the range of > +-5% it is designed to > > > allow otherwise identical shops to give a small > variation in price. > > > > > > Possibly it shouldn't apply to shops selling > items, only buying them? > > > > How does it do that? does it just randomize the > price in the query strings > > (if so, how does that remain consistent), or does > it change the actual objects > > value? > > It is the price returned by query_cost that changes. > > lines 295-300 server/shop.c > /* we will also have an extra 0-5% variation between > shops of the same type > * for valuable items (below a value of 50 this > effect wouldn't be very > * pointful, and could give fun with rounding. > */ > if(who->map->path!=NULL && val > 50) > > val=(sint64)val+0.05*(sint64)val*cos(tmp->count+strlen(who->map->path)); > > making this not apply to a shop when it sells items, > is as simple as > adding an '&& flag == F_SELL' to the if statement. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com