[crossfire] Selling price variance and buying price variance
Mitch Obrian
mikeeusaaa at yahoo.com
Tue Nov 8 07:14:56 CST 2005
I think the variance is a good thing.
Please keep it.
--- Brendan Lally <
brenlally at gmail.com
> wrote:
>
On 11/8/05, Mark Wedel <
mwedel at sonic.net
> wrote:
>
> Brendan Lally wrote:
>
> > This is because there is an arbitrary adjustment
>
to price based on the
>
> > item count and map name, it is in the range of
>
+-5% it is designed to
>
> > allow otherwise identical shops to give a small
>
variation in price.
>
> >
>
> > Possibly it shouldn't apply to shops selling
>
items, only buying them?
>
>
>
> How does it do that? does it just randomize the
>
price in the query strings
>
> (if so, how does that remain consistent), or does
>
it change the actual objects
>
> value?
>
>
It is the price returned by query_cost that changes.
>
>
lines 295-300 server/shop.c
>
/* we will also have an extra 0-5% variation between
>
shops of the same type
>
* for valuable items (below a value of 50 this
>
effect wouldn't be very
>
* pointful, and could give fun with rounding.
>
*/
>
if(who->map->path!=NULL && val > 50)
>
>
val=(sint64)val+0.05*(sint64)val*cos(tmp->count+strlen(who->map->path));
>
>
making this not apply to a shop when it sells items,
>
is as simple as
>
adding an '&& flag == F_SELL' to the if statement.
>
>
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