Hello. I'd like to discuss adding item weariness / fatigue. Basically: each item has max fatigue points, which decrease at use (when attacking for weapon, when attacked for shield, when player walks for shoes, you get the idea) Of course when fatigue reaches 0 the item breaks and is unusable or simply disappears, and you have facilities to repair (maybe skills can be used for that too). Also fatigue reduces item bonus/attack/defense/... after some thresold (<50% of total fatigue points?). Comments, opinions, critisicm? :) Ryo