Mark Wedel wrote: > That said, one thing I said long ago and hasn't been done is the idea > that a monster (or other object) no longer needs an archetype to cover > the extent of its image. With the big image support, a hill giant can > be changed so that it is only 1 square, but still appears 2 spaces > tall. > > Likewise, demon lords could be greatly reduced in size - their full > height doesn't have to be set. So that can be done to also reduce the > footprint of many monsters, also fixing the problem to some extent. > > That said, some monsters, like dragons, can't really be fixed in that > way. I'd support the arguments of Anton Oussik that such a change (i.e. user-visible monster size is not "real" monster size) will confuse players. Therefore I don't think this feature should be implemented. Nevertheless, the code I just committed should work with such monsters: it calculates the monsters size as the number of objects present in the archetype. This is the "real" monster size (i.e. the x/y area of the monster), not the user-visible monster size (i.e. the x/z or y/z area). Therefore, the damage will be scaled down by "real" monster size, which is IMHO the right value since an area spell (IMHO) covers more x/y than z dimension.