Hello. Investigating why empty bottles behve weirdly, here are some oddnesses: * the insertion of the empty bottle in the bottle sometimes fails. Empty tries to be inserted in creator's (bootle) map which is NULL for some reason. * merge_ob doesn't correctly free the item's inventory. Thus when you pick a booze bottle and already have one, they get merged and empty bottle is dropped on floor. Just a matter of using free_object2( , 1 ) to fix that, i guess. And I don't see any side effect, when merging inventory should be destroyed! * when applying a bottle, you'll get an empty bottle only if it's the last bottle. This is because apply_food calls decrease_ob, which merely decreases the item's count. Two fixes for that: apply_food checks for inventory and if there is one splits items to copy inventory and drop it. Or decrease_ob_nr splits itself, and always drops inventory when needed. Last solution would be imo the best, but not sure of side effects of that. That'd mean everytime you call it, the inventory of decreased object gets dropped. Bad for scrolls & things like that, i think. Anyone got opinions on that? Nicolas