I don't think it's a good idea to move all these things to python without "requiring" python (IE: when debian people ask if they need to require python for the debs we should say yes). Now for make.. python shouldn't be required. On a second note, what are the benifits to using python for object transformations? My thoughts are that we can quickly add many transformations and no recompile is needed, I assume python is greatly flexible in this instance. I think we should have python required in the packages (or atleast strongly recomended) as without it there's no banks, no mail, etc... no slots. --- Nicolas Weeger < nicolas.weeger at laposte.net > wrote: > > Other thought is use of the new key-value lists - > can just do something > > like: > > > > on_use_item ... > > On yeah, great idea, didn't think of that :) > I'll use key/value for item transformation, too (and > i'll probably move > the code to Python, as it isn't imo required for the > game) > > Nicolas > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com