On Thu, 13 Oct 2005, Preston Crow wrote: > I was just thinking that it might be cool to be able to set an entrance > to point to a different map if you've completed a quest. > > For example, once you've completed the old Scorn undercity quest, the > next time you enter those maps, it could be a happy under construction > place. (Or perhaps, the hole was re-opened, and there is a fresh horde > of much nastier monsters this time...) Interesting idea, but wouldn't this also create some problems for players? Using your example - one player completes the old Scorn undercity quest. That player will never be able to go back to that mapset to help another player (who has never been there), to collect a specific monster part (treasure, etc.) because they know right where it is and so on. But then, they would have a "whole new map" to explore if/when they do complete the original quest. Is this incentive enough or enough of a reward to compensate for not being able to go back to the "original" map? On a somehwat similar thought, what about map entrances that vary based on time of day or other event? For instance, during the day a castle contains royal guards, no wondering monsters, etc. But at night, interior map is replaced with ghosts and other nasties. Or, a dungeon in a tower next the sea floods every afternoon because of high tide.