Sounds good, should be easy enough to set the proper permissions on the ground arches (2 hrs with nedit, 2 min with regex). --- Mark Wedel < mwedel at sonic.net > wrote: > > So I finished up the new movement code and did > some basic testing, and it > seems to work. > > In basic terms, now multiple move types (walking, > fly_low, fly_high, > swimming). Spaces can block some or all of those. > > For compatibility, no_pass 1 blocks all of those. > > My basic test shows this work. One issue: > > Movement blockage has to be explicitly set. In > other words, unless something > on the space explicity says you can't use movement > type X, you can use it. > > This matches previous behaviour, and for the most > part, works fine. > > The issue here is swimming. As things sound now, > you can't swim in the ocean > or rivers, because they have no_pass 1. However, > since pretty much all outdoor > spaces don't set anything, it means you can 'swim' > through the desert. > > right now, this doesn't have any relevant meaning > - there is no way to get > swimming movement type. One issue if you could is > that slow_move (old field) > only slows down walking, not flying or swimming. > > It seems to me the proper way to fix this is to > set all ground objects to have > move_block 8, so you can't swim through desert, > forests, etc. > > Any other thoughts? Notes? Questions? > > Also, feel free to try this out on my server: > > tavern.santa-clara.ca.us > > Do note this server is really only up for this > testing. I put a building next > to the inn in scorn that has some test cases. > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/