Alberto Sáez Lodeiros wrote: > (Before that, sorry for my english, I'm from Spain, and there are some > expressions i don't know very well) > > I was thinking that the MetalForge server can goes faster (or simply > save RAM?) reducing the objects in the world. I refer to reduce the > number the objects, not monsters. > > One way to do this is making "corpses-containers", as some CF players > disscuss at #crossfire IRC channel. > > For those who weren't there at October 15, the questions is this: > > "When a player kill a monster, this monster drops it's loot to the > floor, creating on this way some more object. So the idea is that > instead the killed monster drop all the loot, only appear it's corpse, > and then, when the player "apply" the corpse, this opens like a > briefcase or chest, containing all the monster's loot." > > We have disscussed the way to do this, and like we talk about, the best way is: > 1.- Spawn > 2.- Create random Loot > 3.- Die > 4.- Create container > 5.- Move loot to container > 6.- Put container in monster > > Well, the idea is reduce the objects over the map/s > > And this is all. I think this is a good idea.. :) > This might be a good idea, however ram usage would actually increase slightly not decrease, though it may have a minor positive performance impact. Alex Schultz