While we're at it :) * could we use names more explicit that EVENT_GDEATH and EVENT_GKILL? I'd say EVENT_PLAYER_DEATH and EVENT_KILL, less confusing * EVENT_GKILL takes *two* parameters (what was killed and by who), only one is used in plugin. And parameters should be inverted imo, first what was killed, then by who (seems logical to always send affected item first, then what object affects it imo) Ryo