[crossfire] More server speed reducing the objects number

Brendan Lally brenlally at gmail.com
Sat Oct 15 19:09:45 CDT 2005


On 10/15/05, Mitch Obrian <
     mikeeusaaa at yahoo.com
     > wrote:
>
      If one's server is lagging because of items then one
     >
      is running his server on a 286 PS/2 system (if that is
     >
      even possible). This is a non-problem.
     
Well, to be fair, on the occasions where servers do slow down, it
tends to be from spell  objects (normally coupled with directors).
This is lagging 'because of items'.

However I would agree that treasure drops from monsters aren't
normally an issue in this case. Any benefit there would be would be to
bandwidth usage, not server memory usage. However, even there,
unless/until the number of faces visible per square is increased, the
difference is likely to be minor (2 objects instead of 3, if there are
multiple items dropped, and if there were nothing on the floor
already)

    


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