My wife has been busy picking ideas from commercial games that could be cool in crossfire. Her first suggestion is to add marriage. Of course, anyone who used to play MUDs will remember that you could get married in many of them; right now, the specific game she's talking about (no mentioning names) gives the couple some interesting advantages, like sharing HP (depends on a special object), and teleporting ("summoning") the partner (a special "spell"). Here's a small list of things I think marriage could do in CF: - a high-level spell to summon your partner to your side. (Or two; maybe a summonning spell brings the partner immediately, a sorcery spell opens a portal between the two of you, something like that) - when you enter an unique map, if you don't have "your" version of that map but your partner does, you go to the partner's; alas, shared apartments - if the couple is in neighbouring squares (alternatively, if they're within a distance smaller than their level; alternatively, if they're in the same map), they can share spell points. This could be enabled/disabled by a command (a la petmode, peaceful, etc). So if the mage partner runs out of mana, the warrior partner can "lend" some. - if sharing HP is deemed interesting enough, it should probably depend on a hard-to-get artifact (quest objective). (Willing to implement. Although my C skill is so out of shape that all patches I've sent to crossfire to date had to be partially or completely rewritten before they went into CVS...) best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- http://www.exoweb.net/ mailto: lalo at exoweb.net GNU: never give up freedom http://www.gnu.org/