> Mark Wedel wrote: > 2) PRices for reagants, especially for high level spells, could be quite costly. > 1000 pp to cast comet? I think instead set an high price to the high level spells reagents, i think it's better to set those reagents not buyable. This is, those reagent can only be found onto a dungeon, killing a hard monster, or they are "hidding" in a chest of this dungeon. This is because when i am level 80, i will have enough money to buy this "ultimate" reagents. > 3) Reagants should be quite light, so that you can carry a bunch of them without > much effect on weight (or perhaps give players a reagant pouch that reduces > weight quite a bit). Yes, i refer a reagent, something like an herb, a black pearl, etc...all those light > 4) Not all spells should necessarily require reagants. Most lower level spells > perhaps shouldn't, with more requirement for higher level spells. > > 5) Use of reagants should be similar to arrows, eg, happens automatically. > Player shouldn't have to be fumbling through their inventory for them. Yes, one reagent must be of one-use. It consumes (like arrows) once the player cast a spell requiring the reagents > 6) Could perhaps be interesting to have alternate reagants for spells with > different effects (less or more powerful, etc). This is also a good idea, but i refer to reagent like requisite, not complement. And i have found another good thing. Using reagents, will not allow players to cast spells massively. I think this yesterday, playing CF. I start to cast "Burning Hands" massively, to try to kill dozens of hill giants. With reagents, I must be carefull with spellcasting. Or maybe, i must go to kill hill giants with other mages, or maybe need to go with a team. -- -- Powered by Fedora Core 4 Linux -- -- AMD Duron 1.3 GHz -- -- 512 Mb RAM DDR 400 MHz -- -- HDD 80 Gb 7200 RPM -- -- GeForce 2 MX 400 --