[crossfire] New movement code.

Todd Mitchell temitchell at sympatico.ca
Sun Oct 16 16:32:35 CDT 2005


Mark Wedel wrote:

>
      David Delbecq wrote:
     >
     
     >>
      2 questions
     >>
     
     >>
      - can we think about allowing player to swim in non-deep sea (near scorn
     >>
      port) and if so, make this movements very low (for geographical reasons)
     >
     
     >
     
     >
       This is doable - just change the relevant ocean spaces for no_pass to 
     >
      block_move ... (whatever is everything but swim).
     >
     
     >
       A high move_slow can be set to slow down swimming.
     
I would advocate that only  the shallow sea should be swimmable.

    


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