Also the corpses should look bloodied up, and if someone consumed the monster totaly with fire spell etc then a corpse shouldn't be dropped. --- Mitch Obrian < mikeeusaaa at yahoo.com > wrote: > The corpse idea isn't a terrible idea /if/ we have > corpse pics for all the various monsters. > > Also 2x2 creatures should have a 2x2 corpse. > > This can be done if we can get the talented artists > who created our current monster pics in on the job. > > Also, we need a new type. Container-food-weapon. So > we > can still eat corpses... and can use them as a > weapon > (ala nethack)... not an effective weapon though :P. > > --- Alberto Sáez Lodeiros < cerzeo at gmail.com > wrote: > > > > Mark Wedel wrote: > > > Downsides: > > > > > > 1) Monsters that pick up loot would now need to > do > > more work (instead of the > > > objects of 5 dead creatures merging, they would > be > > all seperate, instead of the > > > common objects merging. > > > > Monsters can pick up only the objects over the > flor, > > but not into the > > corpse-container. > > Or maybe, when the monster is over the > > corpse-container, check the > > object into it, and then move one random object > from > > corpse-container > > to monster inventory. > > > > > 2) point 2 from above- fire effects may now have > > more objects to check for > > > destruction because they don't merge. > > > > When a fire spell (for example) burns the corpse, > > you can make a > > simple python routine, which destroy all objects > > into the > > corpse-container. Or simply, the same thing that > > occurs when fire > > reaches a chest, which is also a container. > > > > > All that said, I'd think this should be more > > driven by actually thinking this > > > is a good or bad feature, not memory or > > performance reasons. > > > > You can set a timer in the corpse which will > destroy > > the corpse and > > all its contens, past 5 minutes, for example. In > > this way, we will not > > wait for server resets to clean the maps. > > > > -- > > -- Powered by Fedora Core 4 Linux -- > > -- AMD Duron 1.3 GHz -- > > -- 512 Mb RAM DDR 400 MHz -- > > -- HDD 80 Gb 7200 RPM -- > > -- GeForce 2 MX 400 -- > > > > _______________________________________________ > > crossfire mailing list > > crossfire at metalforge.org > > > http://mailman.metalforge.org/mailman/listinfo/crossfire > > > > > > > > __________________________________ > Yahoo! Mail - PC Magazine Editors' Choice 2005 > http://mail.yahoo.com > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/