> The problem is that either you make the reagents common enough that finding > them isn't much an issue, or they are so rare that finding them becomes a real > pain, basically making some spells uncastable. Yes, i think that Ultimate spells reagents, must be hard to fing, but not impossible. For example, imagine a spell called "Apocalipse". This will need "Volcanic dust", "Eye of a Dread" and "Spider Silk". Maybe Spider Silk is easy to earn, but to kill a Dread monster, is quite more difficult, but not impossible. The Volcanic Dust, can be found in a Demon's Volcan, where you need to kill some hard demons or Behemoths, or so. And also, if U are level 200, not all Dreads will leave an eye, so U can cast Apocalipse 5 times. No more. This is, the "Ultimate reagents" can't be bought anyway, except any player have sold them, and if this is the case, it's costs will be nearly unreachable. > Getting the balance of them being common enough but not too common is very > difficult. The same as above ^ > If playing for 3 hours is a tough dungeon only gets me enough reagents for 5 > comets, that pretty much makes the comet spell useless. Not necesarily to play 3 hours. I thing the hardiest job is to know where those Ultimate Reagents are. And also, player must be powerfull enough to try to retrieve those reagents. A reagent can be Wyvern's Wing, so, a level 1 player, can't go to Scorn's Jail and killl those wyvern's, but when he becomes level 7, he can. The most common reagents will be for the most common spells, but the reagents must have a "union" with the spells. This is, Burning Hands can have Sulfur and Ogre's Finger, but no an Icecube and Goblin's head. > If I found 200, no real issue on reagents then. Of course, more common spells will have common reagents, but uncommon spells, will have uncommon reagents. Also, reagents (common or uncommon) must be considered like a treasure. If they are buyable, you can set the price of each 5 gold coins, or 10 gold coins. And if they are not buyable, the player will not found 200 ultimate reagents, and then he will cast those ultimate spells carefully. > My thought however is that if reagents cost money, it will start taking wealth > from the players at a fairly low level (say 10?) So player is constantly buying > reagents, using up his money I think 5 or 10 gp is not an high prize, but the issue is that the caster be carefull and don't cast spells massively, because reagents consumes. Also, this will make caster to use different spells, not only icestorm and Burning hands, because those spells, destroy the objects droped by killed monsters. > So how wealthy the character will be at high level is hard to determine. > Constantly sucking money from the character may make it so characters are not > incredibly wealthy. Or it perhaps add the dimension earlier on that 'abc is the > best spell damage wise, but not reagent cost wise'. Yes, then the best spell is the more destructive spell necessarily. It will be the most cheap in the sense of reagent cost/kind. -- -- Powered by Fedora Core 4 Linux -- -- AMD Duron 1.3 GHz -- -- 512 Mb RAM DDR 400 MHz -- -- HDD 80 Gb 7200 RPM -- -- GeForce 2 MX 400 --