On 17/10/05, Mitch Obrian < mikeeusaaa at yahoo.com > wrote: > So the solution is that once you are lvl 115 you can > charm everything, yay, game is over. I disagree, a lvl 115 character is likely to be unbalanced, so there are still things to do, like raising your one handed and two handed if you are a caster, or vice versa. If worst comes to worst, you can sit at home levelling the hiding skill, or learning more about alchemy and such. Perhaps non-combat aspects of the game that may appeal to the player should be explored instead? Buildable land plots being one... building up, maintaining a social structure, starting clans, guilds, cities, countries, waging wars against other countries, etc. If the game allows for that it will be far more appealing to high level characters as oposed to "some new monster" which may or may not kill you, and if killed will not give any real benefit.