On 10/19/05, Anton Oussik < antonoussik at gmail.com > wrote: > On 19/10/05, Brendan Lally < brenlally at gmail.com > wrote: > > On 10/19/05, Anton Oussik < antonoussik at gmail.com > wrote: > > > IMO this would make spellcasting less useful, as it would be easier to > > > take a dragon and claw through armies of monsters, picking up reagents > > > as you go. You can then sell the reagents to the poor spellcasters > > > struggling to get enough for a zombie-killing cast. > > > > You make an assumption that it can't be balanced in game. > > OK, but you would have to do it so as not to make alchemy even less > useful - would you either carry about one easy to find reagent or find > an easy to find ingredient, then a cauldron, and then risk your life > making something that can cast the spell for you? Ok, lets consider the following model as a starting point; there are 5 magic skills, let each of them have their own reagent. also allow 3 extra (general) reagents of varying price, call these expensive1, expensive2, and expensive3 now, each spell would be able to belong to certain skills (more than one) the 5 base reagents would only be usable by someone who could use the associated skill. The 3 expensive ones would be usable by anyone but no spell would use only them. The base reagents would all be cheap and plentiful (alters to generate them for a couple of plat) I'm inclined to say that expensive 1 would probably be directly purchasable (for 50-100 plat maybe) expensive 2 might be creatable with alchemy with ingredients costing 500-1000 plat (ish) expensive 3 would be very rare, and not used or sold lightly. each spell then would need different combinations. firebolt might need 1 pyro token burning hands 2 pyro + expensive 1 faery fire 2 pyro + 1 evocation + expensive 1 icebolt would be 1 evocation icestorm 5 evocation + 1 sorcery + 1 expensive 2 coldfront (a spell to replace icestorm at low levels, without the same damage and range progression) 2 evocation + 1 sorcery magic missile would be 1 sorcery + 1 summoning small lightning 1 pyro + 1 evocation steambolt 2 pyro + 2 sorcery +1 expensive 1 charm monster 5 summoning + 1 sorcery + 1 expensive2 comet 50 pyro + 10 evocation + 1 expensive3 meteor swarm 100 pyro + 20 evocation + 3 expensive3 done properly, this would start to look like a periodic table, with the start of the table having every possible combination of tokens, so that mixing various combinations of reagents, the effects might be guessable (ie, a spell needing 2 pyro + 2 summoning would probably be summon fire elemental or something like that.) This could also make the spells easier to document (a diagram rather than a big list as it is currently. The other nice bit about doing that, is that exp could be shared based on the ratio of base tokens used, so it would be possible to level up sorcery more easily. (in game terms it would make the different forms of magic more integrated, and it far easier to have crossover spells.) If there are only 8 different reagents, then the easiest way to use them is to equip them. If there are 'spell reagent' body slots, then they can be equipped, and used if equipped.