[crossfire] Re: New movement code.

Anton Oussik antonoussik at gmail.com
Wed Oct 19 10:27:26 CDT 2005


On 19/10/05, Brendan Lally <
     brenlally at gmail.com
     > wrote:
>
      On 10/19/05, Anton Oussik <
      antonoussik at gmail.com
      > wrote:
     >
      > I know this is now going off topic, but also if wraiths when naked
     >
      > could become stealthed and invisible it would add an interesting game
     >
      > style, where you would hide in walls, sneak up to victims, and suck
     >
      > their life away, one by one.
     >
     
     >
      Would banishment also move through walls then?
     >
     
     >
      this is an interesting question, if you answer yes, then many undead
     >
      levels become too easy, if you answer no, then wraith become (almost?)
     >
      invincible.
     
No, it can not, and no, it would not make the wraith almost invincible.

Let me clarify what I have in mind then. (I have very little clue how
that is implementable, this is just a concept thought)

Upon creating a wraith gets a skill caleld ethereal_mode, which is
only activatable when the wraith is not wearing or holding anything.

When activated the wraith becomes invisible, stealthy, can move
through walls, and can not cast spells, or hold items in inventory
(except invisible ones of course), The only attack then avaliable is
wraith touch, which deals ghosthit, depletion, drain, and life
slealing.

Without clothes wraiths are not very strong, so I do not see how it
will make them overpowered. Running for the nearest wall will often be
the best choice, only preying on the weak, but that will be the only
way of surviving, since you would die from three hits by a powerful
monster, if you can not life steal them as fast as they are hitting
you.

While in this mode the wraith ca not pick anything up, or interact
with the environment, like push switches, buttons, or anything like
that.

This would also mean players can not take stuff out of treasure
rooms... they can get in, fly though it, and then walk out again
leaving treasure behind. They would not be able to steal it without
completing the quest.

Also you should not be able to go into void squares to get to other
"floors" or mechanic sections of the map. You should be able to apply
exits though, to get around between maps.

There is howerver a case of the player going into the mode sneaking up
to a switch opening treasure room, and then taking it out. The only
way out of this I see is to only provide one way of leaving the mode
once entered: by visiting some well defined set of points (like an
altar of devourers, or a graveyard to posess a new body). This way it
will be impossible for a player to either cheat in the quest or help
other players cheat.

    


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