Yes, unbalanced for a week, then it's over. Could we please have a new variable: dropfoodlvl (somenumber) so one can set the dropped food to be lower then the lvl of the monster (if it's 0 or not set then things work as usual). I'd like to make some 115+ level areas without making it easy for dargon, this adittion shouldn't be hard and would be usefull, and would allay any problems people have with such difficult creatures. --- Tchize < tchize at myrealbox.com > wrote: > Like accessing an ennemy guild and wasting it? :D > Anton Oussik a écrit : > > >On 17/10/05, Mitch Obrian < mikeeusaaa at yahoo.com > > wrote: > > > > > >>So the solution is that once you are lvl 115 you > can > >>charm everything, yay, game is over. > >> > >> > > > >I disagree, a lvl 115 character is likely to be > unbalanced, so there > >are still things to do, like raising your one > handed and two handed if > >you are a caster, or vice versa. If worst comes to > worst, you can sit > >at home levelling the hiding skill, or learning > more about alchemy and > >such. > > > >Perhaps non-combat aspects of the game that may > appeal to the player > >should be explored instead? Buildable land plots > being one... building > >up, maintaining a social structure, starting clans, > guilds, cities, > >countries, waging wars against other countries, > etc. If the game > >allows for that it will be far more appealing to > high level characters > >as oposed to "some new monster" which may or may > not kill you, and if > >killed will not give any real benefit. > > > >_______________________________________________ > >crossfire mailing list > > crossfire at metalforge.org > > http://mailman.metalforge.org/mailman/listinfo/crossfire > > > > > > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com