All of them. No player should ever beable to move through walls (unless specified by the map perhapse). Walls should remain no_pass. Now if you wanted walls that things could pass through... up to the map maker, but don't change the default behavior. Don't f**k up the existing maps or my maps please. This idea is horrible IMHO. Why not just have blank maps then if you're going to screw up walls. How bout a fork of crossfire "wallsmeannothing-fire". It wouldn't even need any maps. I can't believe this is even being seriously discussed. Someone come's in and says "hey let's make walls passable!!111" and here we are "oh yea... they're like not walls!" If you can't get around that fact wraith-players can't go through walls... then take wraits out (not recommended). This is stupidity. Why should anyone even BOTHER to make maps if a player can just phase through the whole thing? If you want a space sim... fork the project. --- Brendan Lally < brenlally at gmail.com > wrote: > On 10/19/05, Mitch Obrian < mikeeusaaa at yahoo.com > > wrote: > > Please do not implement this passing through walls > > stuff. > > I /strongly/ oppose passing through walls. I do > not > > want my maps to become worthless because someone > > decided we need to make the game worthlessly easy. > > If it were a new movement type, then it would be > possible to block it > explicitly. > > How many maps would need modified to block that > movement type for one > reason or another? > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Music Unlimited Access over 1 million songs. Try it free. http://music.yahoo.com/unlimited/