[crossfire] Re: New movement code.

Brendan Lally brenlally at gmail.com
Wed Oct 19 21:17:39 CDT 2005


On 10/20/05, Todd Mitchell <
     temitchell at sympatico.ca
     > wrote:
>
      Brendan Lally wrote:
     >
      >with reference to back to the future - hoverboards don't work over water.
     >
      >
     >
      But you can still fly over seas... until you tire.  The reason I suggest
     >
      we need to restrict rivers is because they are so often used to direct
     >
      movement already and they have fords and bridges to allow passage.
     
Restrict such a restriction to fresh water? (salt in the water
[techobabble] so that the [technobabble] provides greater lifting
force)

>
      >but you also said.... "sea and deep sea require a 'sailing' or
     >
      >'flying' movement type"
     >
      >
     >
      >so if a player flies out over deep sea and lands, what happens? do
     >
      >they insta-death?
     >
      >
     >
      I think if they can't swim they would probably drown.  If they could
     >
      swim they better hope they make it back to land before they drown.
     
But if deep see is blocked to swimming, then they won't be able to swim back.

>
      I
     >
      imagine you can't recuperate fatigue so you can fly again while you are
     >
      swimming...
     
That will be guarenteed death then.

    


More information about the crossfire mailing list