[crossfire] Re: New movement code.
Brendan Lally
brenlally at gmail.com
Wed Oct 19 21:17:39 CDT 2005
On 10/20/05, Todd Mitchell <
temitchell at sympatico.ca
> wrote:
>
Brendan Lally wrote:
>
>with reference to back to the future - hoverboards don't work over water.
>
>
>
But you can still fly over seas... until you tire. The reason I suggest
>
we need to restrict rivers is because they are so often used to direct
>
movement already and they have fords and bridges to allow passage.
Restrict such a restriction to fresh water? (salt in the water
[techobabble] so that the [technobabble] provides greater lifting
force)
>
>but you also said.... "sea and deep sea require a 'sailing' or
>
>'flying' movement type"
>
>
>
>so if a player flies out over deep sea and lands, what happens? do
>
>they insta-death?
>
>
>
I think if they can't swim they would probably drown. If they could
>
swim they better hope they make it back to land before they drown.
But if deep see is blocked to swimming, then they won't be able to swim back.
>
I
>
imagine you can't recuperate fatigue so you can fly again while you are
>
swimming...
That will be guarenteed death then.
More information about the crossfire
mailing list