On 10/20/05, Todd Mitchell < temitchell at sympatico.ca > wrote: > Brendan Lally wrote: > >with reference to back to the future - hoverboards don't work over water. > > > But you can still fly over seas... until you tire. The reason I suggest > we need to restrict rivers is because they are so often used to direct > movement already and they have fords and bridges to allow passage. Restrict such a restriction to fresh water? (salt in the water [techobabble] so that the [technobabble] provides greater lifting force) > >but you also said.... "sea and deep sea require a 'sailing' or > >'flying' movement type" > > > >so if a player flies out over deep sea and lands, what happens? do > >they insta-death? > > > I think if they can't swim they would probably drown. If they could > swim they better hope they make it back to land before they drown. But if deep see is blocked to swimming, then they won't be able to swim back. > I > imagine you can't recuperate fatigue so you can fly again while you are > swimming... That will be guarenteed death then.