Andreas Kirschbaum wrote: > The condition "!(flag |INS_MAP_LOAD)" probably is not correct: > FLAG_MAP_LOAD is the constant 0x20. Therefore "(flag|INS_MAP_LOAD)" is > always non-zero which means "!(non-zero)" is always false. Fixed in CVS: I did change "|" into "&" since it did prevent the client's ground view from being updated after the player applied an exit or whenever a spell effect should be displayed on the ground below the player.