And so says Brendan Lally on 05/09/05 22:16... > On 9/5/05, Lalo Martins > < lalo at exoweb.net > wrote: >> Personally I'd go with the FDL for documentation, and GPL for lore. >> > > What happens then if something written as documentation is latter > used as lore within the game? Hmm. I was under the impression that the FDL is GPL-compatible (meaning, you can get something via FDL and redistribute via GPL). From a quick glance of gnu.org, that doesn't seem to be the case, sorry. But my point was the other way around - to make lore *more* restrictive (GPL), so that people can't run wild with it. So maybe dual-license documentation on FDL and GPL - which in practice means the documentation distributed on the release tarball turns up GPLed ;-) > I am not convinced the boundaries between these two catergories are > always clear. I don't agree here, though. (Or you misunderstand me.) By "documentation" I mean technical. Referring specifically to the wiki, you'll notice there is a "fact" section and a "lore" section. When I say "documentation" (or "fact"), I'm referring to about-game material, whereas "lore" is in-game material. The boundaries are pretty clear. (Ok, you can argue about stuff like formulae. Are these technical, or in-game? :-P Well, in this case, I'd consider them "lore", because they *can* make sense in-game.) best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- http://www.exoweb.net/ mailto: lalo at exoweb.net GNU: never give up freedom http://www.gnu.org/