Le Mardi 6 Septembre 2005 06:37, Mark Wedel a écrit : > > While mental fatigue makes realistic sense, as said, for a playable game, I'm > not sure it adds anything. > It adds, but this is already taken into account, in a smart disguised way. > If I have to rest my character for 10 minutes every hour, that is just > annoying and doesn't really add much. I just put my character in a safe place > and go off and do something else. > > Or it means I sit my character around for a while before I save or whatever else. > > The idea of physical fatigue is being discussed as a balancing issue (eg, > shouldn't be able to fly or swim all day). I think there is some need to > balance that, and also apply same rule to other physical activities in the game. Agree: physical activity, right now, is the only main component not needing recharging. I think we can consider mental fatigue is already taken into account in the fact you need to reload your mana or pray for your grace to increase (btw, i think grace increases too easily for now, it's too easy to cast then prayer spell than pray 3 seconds then recast. This is non sense :p, in role playing praying take at least 1/2 hour on games like add :D) > > I don't recall there being any issue of balance with characters being able to > stay awake all the time, and thus, I don't see mental fatigue as something that > is really needing fixing right now. Well, may i speak about a particular player asking Mids to restore a backup of his character because he felt aslept on keyboard and died of starvation the whole night, losing about 50 levels :p > > > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > >