[crossfire] Re: LOS and lighting map redo

Alex Schultz alex_sch at telus.net
Tue Sep 6 14:17:25 CDT 2005


Alex Schultz <
     
     alex_sch at ...
     
     > writes:

>
     
      I think a good solution would be to do additive lighting with this 
     
     >
     
      restriction: add all no_pickup objects, and the brightest other object 
     
     >
     
      ontop of them.
     
     I'll revise what I said: all no_pickup objects, the brightest pickupable non-
living object, and the brightest living object (though usually, there should 
only be one living oject on a tile)




    
    


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