Alex Schultz wrote: > I don't see how it could be that bad either: I'm testing firing > missile swarm (about the most projectile intensive spell there is), > into a tight 3 director loop, and my server barely gets up to 2% cpu > usage. Large fireball fired as rapidly as can be by a signal player's > natural casting can't push it over 1.3% cpu, and even with all this, > the idle cpu usage is 1%. Really, unless lots of monsters are casting, > or if it's meteor swarm with it's massive amount of fire, I don't see > how this could be a problem. And one other curious statistic to add: I tested level 12 MS with that too, and no matter how much I tried I couldn't get cpu usage over 13%, However then I tried with level 112 and that brought it up to 100% cpu, due to the increase in number of meteors with level. Overall from what I can tell, directors have little effect on all this other than that they prevent if from hitting a exploding/disappearing for longer, which could be simulated anyways by casting out into the open in bigworld. Alex Schultz