# -When a map maker builds over a land plot entrance, #what happens to #the land plot? Land plot is deleted? (It's a tough world out there :) ) --- Alex Schultz < alex_sch at telus.net > wrote: > Hi, > > For a while I've been hearing on and off about > people thinking about > making buildable land plots in bigworld. I'm not > sure who to credit for > the origional idea, but I've taken some time to plan > out one possible > way of doing it. Here's the steps to buildable land > plots according what > I've been thinking would work well. In this plan, I > try to keep every > feature that could potentially be useful outside of > the bigworld land > plots in the server code as opposed to python just > to make it flexable > for map makers to use such features in the future > for other things. So > here's what I've been thinking would be a good way > to impliment > buildable land plots adding feature by feature. > > -Add 'global unique' maps: > -permenantly stored like unique, only it's > stored in a different > location and is shared between all players > -existing permenant maps (i.e. guild) like maps > shouldn't be used > because these need are generated while running like > unique or random > maps, so near the unique maps in their own place > makes sence. > > -Random map changes: > -Allow random map generator to make unique maps > (is this already > possible?) > -Allow random map generator to make 'gobal > unique' maps > -Create 'open space' map style, which generates > no walls except for > the outer border. > > -Building changes: > -Allow maps to specify in their header that > building is restricted > -'Building passes' allow building in these > areas (can be made as > an invisible force, or as a card type object, to be > flexible) > > -Fix overlays: > -Fix conflicts with weather > -Fix other misc bugs > > -Write python glue code for details of land plots > that can't be used as > features elsewhere: > -Python for making the map entrance, and the > building passes > > -Make random map styles > > ISSUES: > -Where should land plots be buildable? > -When a map maker builds over a land plot > entrance, what happens to > the land plot? > -What (if anything) should be done about the > potential issue of > players trapping eachother in buildable areas. > > Supporting (not needed or important, but would > enhance the experience of > buildable land plots) details: > -Buildable savebeds > -Buildable lock/key pairs > -Buildable shops > -Buildable teleporters > -Buildable crafting stations (?) > -New buildable things (i.e. new walls, grass, > etc.) > > Comments? Suggestions? Any help working on any parts > of this would be great. > > Thanks, > Alex Schultz > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com