Anton Oussik wrote: >> -When a map maker builds over a land plot entrance, what happens to >> the land plot? >> >> > Do not allow building over the entrance. That is a silly thing to do > and would only be attempted by accident. > > No, I mean, if one builds a land plot somewhere, but then outside of the game a map maker changes that place in bigworld, and does something add a city there or something else the interferes with with the land plot of a player. >> -What (if anything) should be done about the potential issue of >> players trapping eachother in buildable areas. >> >> > I can see this could become a major DM pain, but can not see much that > can be done - there is already word of recall. Perhaps someone else > can come up with a better idea for this. > > Yes, there's already word of recall, however players can indirectly create no_magic/no_prayer areas by use of open gates. Hopefully someone can come up with a better idea for dealing with this. > - When a plot is developed change the face on world map to reflect that. > > Yes, that would be difficult, but the best way to do that would probably be with the python scripts. > - (this one is harder) If a player buys a 2x2 set of plots, should > they be able to build a house 4 times as big, and should the world map > introduce a large building into itself whaen that happens? > I think it would be neat if they could, though it would take a bit of effort to accomplish, probably through use of python to set the tiling of the maps would be best. Alex Schultz