Nicolas Weeger wrote: > Hello. > > Your ideas about building on land sound fun, let's hope we can > do something on that effect :) > > Just a note: if you intend to have land building be part of > game, imo do it totally part of the server code, or do it > totally through Python (or a separate plugin, for that > matter). Remember Python is *optional*, we wouldn't want > someone to have part of building (since in server core) but > not some important part (in plugin) ^_- > > Ryo > True, but in any case though, I'll be starting on the changes that that are useful for things other than the plots first, and those will be written in C, and whether the plot-specific parts are written in python on not, they will depend on the nice general changes (i.e. 'global unique' maps). So in other words, it will probably a be a while till I get to that stage anyways. Anyways, Now that I think about it, making the parts that are specific to the land plots as a separate plugin might be a good idea. Hmm.. really a even simpler way to think about 'global unique' maps then my original explanation is as (optionally permanent) maps created from templates. And when applying unique or 'global unique' maps to the random map generator, it just makes the random map generator the template for the unique/'global unique' map. Alex Schultz