On 9/26/05, Nicolas Weeger < nicolas.weeger at laposte.net > wrote: > When we'll have the new plugin system (*ponders sending in a > search party for gros*), I'll extend the post office to send > items to other players. Was rednaxela doing something related to this (swig bindings)? > I think it's not that hard actually: > * sending player drops items on a some specific altar/square I think a box would be the easiest, to impose weight limits. ... > * items get teleported to a unique square in a global > (unlinked probably?) map A unique map could get messy. I think it is cleaner just to use the functions provided by the python plugin to store the items in a seperate file. ... > If many items are sent this way, then maybe the check on > whether a player has or not items in the unique map could be > skipped, and simply a message sent when items are sent. > (because each time a player connects you need to open the > storage map, check items for one having the right custom_name). Again, using a file would probaly be cleaner imo. > Also, there could be fun things to do with that: > * pay item-price/10 + item-weight/10 for standard send, but, > alas, probability to lose the item is ~10% > * pay item-price, item is either sent or you get item-price * > 5 indemnity (~1% chance) > * delivery takes time Just have items randomly "get lost" for a period of time, but allow a decent amount of cash to be dumped on "first class" delivery of some sort. > * receiving player pays some fees based on distance between > the 2 post offices (hard to compute distance, though) Hmm, courrupt post offices in some areas, maby. -- Andrew Fuchs