On 9/26/05, Anton Oussik < antonoussik at gmail.com > wrote: > The drawback is that players would have to control what the shop buys > and at what price - otherwise someone could dump a lot of useless > stuff they can not sell on them and make them bancrupt. I don't think that is the right approach either. Personally I would favour the creation of an auction house, when an item or number of items could be dropped by a player, and given a lot number, a reserve price, and a time limit. The other players would come along, see the lot numbers, and time remaining, and then bid for the lot, there would probably also need to be a way to 'show lot #' which would call describe_object against the items in the lot. Then, when the time expires, the highest bid wins, and x% of the money is kept by the auction house (not sure what x should be...)