> A unique map could get messy. I think it is cleaner just to use the > functions provided by the python plugin to store the items in a > seperate file. Pretty hard to save items. Would need to call the store/load functions, messy too :) A map with unique tile lets the game handle the messy details itself... > Just have items randomly "get lost" for a period of time, but allow a > decent amount of cash to be dumped on "first class" delivery of some > sort. No, definitely lost :) "lost in a dragon crash, sorry" Ryo