On 9/27/05, Alex Schultz < alex_sch at telus.net > wrote: > if blueprints > were encouraged as the primary method of making land plots, then too > many would look too alike even with player modifications, which defeats > a large part of what I think would make land plots so great, which is > that every player's plot would be unique to them and of their own > design. Such customizeability is something that I feel helps to make a > great RPG. Sure you could encourage blueprints and have empty as an > alternative, but I feel that the land plots may be somewhat dull if the > blueprints become the primary way of making them as opposed to empty > ones generated by the random map generator and built completely by the > player. exactly that, buying a pre-built house defeats the point of playing the sim^W^W with plots in crossfire....