> At some level, also have to decide how far this goes. IMO, at its heart, > crossfire is an adventure type game, not a sim. The issue being that we > probably can't be as good as a sim as a game dedicated for that purpose. I'd > suggest getting the basics done first and worry about some of the likely less > used things later (subcontracting buildings) I totally agree. Let's do the basics first, then we'll have fun extending :) Sometimes it's good to be real ambitious, but sometimes it's better to do step by step. Ryo Accédez au courrier électronique de La Poste : www.laposte.net ; 3615 LAPOSTENET (0,34/mn) ; tél : 08 92 68 13 50 (0,34/mn)