I like the being able to specify summoned monster idea : ) --- Benjamin Lerman < quisar at quisar.ambre.net > wrote: > > Isn't there already a field in player structure > for spell > > argument? used when spells have delays, iirc. > > I did (and still don't) see it. > > If I grep for char in player.h, I obtain: > > logrus ~/download/crossfire/include $ grep char > player.h > ... snip what is not on the pl struct > char maplevel[MAX_BUF]; /* On which > level is the player? */ > char savebed_map[MAX_BUF]; /* map where > player will respawn after death */ > char spellparam[MAX_BUF]; /* What > param to add to spells */ > const char *invis_race;/* What race invisible > to? */ > char own_title[MAX_NAME]; /* Title the > player has chosen for themself */ > char title[BIG_NAME]; /* Default > title, like fighter, wizard, etc */ > char killer[BIG_NAME]; /* Who killed > this player. */ > char last_tell[MAX_NAME]; /* last > player that told you something [mids 01/14/2002] */ > char write_buf[MAX_BUF]; /* Holds > arbitrary input from client */ > char input_buf[MAX_BUF]; /* Holds command > to run */ > char password[16]; /* 2 (seed) + 11 > (crypted) + 1 (EOS) + 2 (safety) = 16 */ > char search_str[MAX_BUF]; /* Item we are > looking for */ > > If you remove spellparam which is the field I > added, I do not see which > other field you are referring to. > > Benjamin Lerman > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com