<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2600.0" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>Here is a thought I just had to share.
</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>How about age in Crossfire. A value you get
when you create the character and as game time progresses so do you age.
This would make some races more attractive (elves live longer..) and allow you
to tweek racial modifiers in a whole new way (elves are really weak max str is
20 or have an xp modifier of 1.5 required to gain levels...). Age can
effect stats, heck even change the player image if we wanted to get silly about
it (Hail o wizened one)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>You can also put in goodies to extend lifespan and
vitality (fountain of youth). You would have to keep two ages, real age
and functioning age. If the second is less then the first you may have to
keep getting potions or spells to maintain it...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>It would mean if you don't play for a long time
your character will grow weaker over long periods of time and eventually pass
on... Good for the server admins eh? I don't think it would be too
hard to do this either. It's not something you have to check too
often.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Anyway maybe it's stupid since I don't have a real
appreciation for how much server time equates to real time but it seems like
such a good idea...</FONT></DIV></BODY></HTML>