<br><br><div><span class="gmail_quote">On 8/30/05, <b class="gmail_sendername">Brendan Lally</b> <<a href="mailto:brenlally@gmail.com">brenlally@gmail.com</a>> wrote:</span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Additionally MOVE_HORSE, being much faster than walking, but less<br><br>and MOVE_WAGON, which would be able to carry vast amounts of items,
</blockquote><div><br>
And your face should change to a mounted figure or horse driven
carriage. Maybe also include MOVE_SHIP when you get a ship, which can
travel very fast, but can only dock in ports. Then you have to navigate
between ports, or perhaps have director-driven shipping routes, so you
get on he route and your ship sails itself using directors to your
destination.<br>
<br>
Finally, instead of dragons teleporting you from A to B you could also
get on a dragon (with a face change) and fly (maybe along flying routes
like ships?) to other places. This idea is somewhat questionable
though, as being able to hire a dragon and just fly anywhere seems like
a far too easy way to travel.<br>
<br>
</div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Also, it would be nice to change the face of the player under some<br>movement modes (raise the player a few pixels, and add shadow beneath
<br>them if they are flying, have only part of them visible above water if<br>they are swimming), or the character on a horse if they are riding,<br>this would give visual cues as to the state of each player.<br><br>Also swimming should probably act like swamps, rolling to see if you
<br>are about to drown.<br><br>
</blockquote></div>Speaking of image transformations, when something
moves from a square A to a square B it currently stays in A all the way
until it jumps to B. Could the new protocol provide a way for the
transition to take n seconds (or ticks or frames), so arrows would
really fly, and monsters would walk at you instead of jumping, the land
would scroll by as player walks on it, and spells would propogate more
smoothly? I don't know if this is even vaguely possible given that
currently CF is completely tile-based.<br>