I'm looking to modify some of the sound files that come with NetrekXP. Specifically, the nt_explosion, nt_explosion_other, and nt_torp hit. The reason is: these sounds are just too long. Explosions are the highest priority sound, and at 6 seconds long, the nt_explosion_other sound means that every time someone blows up on your screen, you aren't hearing any other sounds for 6 seconds. Compare this to the sound package that comes in COW - the explosion_other sound is just 2 seconds long. Likewise, nt_explosion is 9 seconds long, compared to 2 seconds in COW. This one is not as important, since this only fires when you are dead. Still, I would like it to be shorter, around 3 secs. The same for nt_explosion_other. The other problematic sound is nt_torp_hit, at 2 seconds long (vs. less than 1 second in COW). I would like this sound to be shorter as well. There were several other sound files that had lots of dead space at the end, most egregiously, the nt_phaser sound, which had a second of no sound at the end. I was able to tidy up these other sound files with Create WaveStudio. However, in the case of torp_hit and nt_explosions, a simple truncating of the sound file will not be sufficient - the sound just is too long. And this task is beyond my skill. Is there anyone who can submit new versions of these sounds, using the current sounds as a base, but within the timeframes mentioned earlier (3 secs for explosion, 1 sec for torp hit)? If so, I would use these to replace the current files in the NetrekXP sound package. Also, if anyone can confirm that the current NetrekXP sounds were made by L Crawford, that would be good too. I'm just guessing he made them, based on a post 7 years ago on rec.games.netrek. Bill