Okay, but I'd really like to have a better understanding...is there
somewhere I can go to get a good explanation of library format?  I
looked for some docs on ELF, but I couldn't find anything technical.
Can you tell me *why* I can't get to a function that is listed as being
global, just because the header file it is listed in is not given to the
client?

Thanks,
David

> On Sat, Jul 28, 2001 at 04:56:39PM -0500, David Christian wrote:
> > What I was interested in was whether or not it's possible to call
> > unadvertised library functions.  Libraries are sort of just archived
object
> > files, right?  If I had an internal function called "int foo()" in the
> > library, and someone created a fake header with an "extern int foo();",
> > would they be able to access this function?  So far, I haven't been able
to
> > get that to work, but I'm not sure if it's because I'm doing something
wrong
> > or because there's some reason why it doesn't work.
>
> Like you said about the license manager, a sufficiently determined
> person could get access to the function.  It would require some heavy
> black magic, though, because the library doesn't advertise that foo
> exists and if you ask it where to find the function, it won't be able
> (or willing) to tell you.
>
> In theory, at least, you could set up some code to inspect the library's
> binary for foo's entry point and then jumping directly to that address
> after setting up the stack appropriately.  (OK, it's not quite that
> hard to call the function once you've found it, since you could use
> a function pointer to get the compiler to handle the stack for you.
> But finding it is the hard part anyhow.)
>
> This would also be version specific.  Since you're not using normal
> channels to get the function's address, you'll have to find it again
> every time the source code or compiler settings are changed.
>
> --
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