I've been trying to get 3D rendering working with my G450; and while I finally got Direct Rendering Infrastructure working, I'm getting repeatable console hangs with some games that use 3D rendering. :( fgfs (flight simulator), and atlantis (the swimming whales demo) don't seem to cause it; but when I play Rune (the Loki Linux port), or Half-Life (under wine), it will lock up the console after a minute or two. someone on #dri (on irc.openprojects.net) suggested building a kernel without framebuffer support; but this didn't help. anyone have any suggestions what to do, or at least how to debug this? I'm going to see what I can find with strace; but don't have much hope. Carl Soderstrom -- Network Engineer Real-Time Enterprises (952) 943-8700