when last we saw our hero (Wednesday, May 29, 2002), 
 cbidler at innominatus.com was madly tapping out:
> Steve Ulrich wrote:
> > it does bear noting that with the advent of OS X you have a platform
> > with enough commercial momentum (read: a populace of users willing to
> > pay for good software/games) to draw good game development as well as
> > an excellent unix platform.

just as a point of clarification - i was comparing OS X w/linux from a
commercial appeal perspective.  i'm not claiming that it's a game
developers paradise.  but since i rarely play games on anything other
than a console system attached to my tv i dont' really care.


> 
> <invective type="foolhardy" source="hardware snob">
> While I am encouraged by, say, Medal of Honor: Allied Assault and Return to
> Castle Wolfenstein coming out on the Mac within 24 months of their release
> to the hordes of PC users, the Mac gaming "market" is still a tiny fraction
> of the PC market, and is therefore still a shambles (cf. the recent
> cancellation of the SFC II port).  **If** TransGaming's new porting
> initiative (which was recently mentioned on Slashdot, but which I am not
> going to cite because I am hammering this mail out between tasks at work)
> does what it promises and drops the amount of re-engineering needed to bring
> a *nix/OS X port to market for a given title by a large factor, that would
> help.  I won't become optimistic until I see publishers backing up their
> engineers' enthusiasm for Mac/Linux gaming with actual content on the
> shelves for us to purchase.
> 
> As it is, being a Mac gamer is a little like being a pre-Dreamcast Sega fan:
> the Genesis, SegaCD, and Saturn were all arguably the most technically
> excellent consoles of their generation.  The problem?  Playing Space Harrier
> and Golden Axe on a $200 SegaCD because the 'Classic 8-bit Hits' collection
> is the best title out for the platform is *not* a wise use of precious
> monetary resources.
> 
> As much as I love Macs, I have been burned too many times by the changeable
> minds of game publishers to really believe in the Mac as a gamer's platform.
>  When I bought my G3, Half-Life was "definitely" going to be ported, the
> Tribes port was "on the way" (with a "simultaneous release" of Tribes2 for
> Mac and PC planned!), Starcraft was "coming right along" (that one did
> finally come out, two years ago IIRC), etc., etc.
> 
> Being a Mac fan *and* a gamer is a long, hard road that ends, methinks, in
> owning an x86 box for gaming.
> </invective>
> 
> Chris Johnson Bidler
> 
> 
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-- 
steve ulrich                       sulrich at botwerks.org
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