On Wed, Oct 02, 2002 at 08:18:43PM -0500, rpgoldman at real-time.com wrote: > Florin Iucha writes: > > On Wed, Oct 02, 2002 at 01:46:52PM -0500, rpgoldman at real-time.com wrote: > > > Florin Iucha writes: > > > So by this you mean having some application that traps the contents of > > > the real player window and somehow saves it as (for example) mpeg? > > ^^^^^^ > > stream > > > Anyone know of such an application? vsound does (a more sophisticated > > > version of) this for sound alone, but these MIT lectures are real > > > video. > > > > The BFI solution would be to record all the UDP traffic and replay it > > later. It would be interesting to do as a hacking project. > > I'm not sure that the BFI solution would actually work. To make it > work, the transaction protocol would have to be stateless enough that > the real player's interaction with the far end of the stream wouldn't > matter. Not very likely, IMHO. It is UDP and it is steteless. Otherwise their servers would not scale. The only problem might be if there is a timestamp in the (most likely) encripted packed. But that could be solved by coding a library that would be preloaded for the RealPlayer client and it would serve it with the bogus time. florin -- "If it's not broken, let's fix it till it is." 41A9 2BDE 8E11 F1C5 87A6 03EE 34B3 E075 3B90 DFE4 -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://shadowknight.real-time.com/pipermail/tclug-list/attachments/20021002/8bf0d5fd/attachment.pgp