On Sunday 18 April 2004 07:06 pm, Ian Stoner wrote: > I recently got a copy of the game Mindrover. I'm running Debian Sarge, > kernel 2.4.25 and version 5336 of Nvidia's binary drivers. When I try > to start Mindrover, the game immediately aborts, and I get the following > output: > > istoner at goodmanbrown:~$ mindrover > Setting log-message filter to 'e' > MindRover Version 1.07 > GLDisplayManager::setupRenderer(): Unable to load GL library > > After some googling and guessing, I figured out that I can successfully > start the game with this command: > > istoner at goodmanbrown:~$ LD_PRELOAD=/usr/lib/tls/libGL.so.1 mindrover > > I have only a vague idea of what this is doing and why it works. > > Questions: Does this problem indicate I have something improperly > configured, GL-wise? Or is the problem more likely with the game? > Either way, is there some change I can make to my system to save myself > the trouble of setting LD_PRELOAD every time I launch the program? > > Thanks, > Ian I think its because the game is trying to find the library in another folder. I have my libGL library in /usr/lib instead of /usr/lib/tls and thats probably why it was giving you a hard time. But, I use slackware. So its probably a bit different. I believe its more to do with the game then with your GL, or a bit of both. I dont really know how to fix it from using the LD_PRELOAD command unless you dump the library files in /usr/lib.... But that might be potentially dangerous if anything else is linked to the tls directory. Hope that helped some, Todd _______________________________________________ TCLUG Mailing List - Minneapolis/St. Paul, Minnesota http://www.mn-linux.org tclug-list at mn-linux.org https://mailman.real-time.com/mailman/listinfo/tclug-list